GM Gazette · games · events

That's a wrap on the Halloween Arcade

From October 21 into early November, play.gmcat.io turned spooky. The GmCat Halloween Arcade was our first seasonal event: four separate mobile-first games, each with its own twist.

The lineup

  • Boo-a-Brew: catch the right ingredients and drop them into the cauldron. It grew into a ten-level recipe campaign, with ingredients that drift along wavy flight paths and a big red −1 LIFE alert when a cursed item slips in. GmCat even got a purple-and-black witch hat for the occasion.
  • Pumpkin Pile: a precision stacking game. How high can you pile them before it all topples over?
  • Ghost Light: a reflex hunt where you find ghosts with a moving spotlight.
  • Haunted Elevator: a memory challenge that gets harder floor by floor.

Little things that made it better

  • Every game got a How to Play screen.
  • Picking a game showed a loading screen with an animated GmCat paw, so nobody was left staring at a blank page.
  • A tappable GmCat.io badge sat in the corner of the games and opened in a new tab, so your run was never interrupted.
  • Feedback from phone testing reshaped a lot of it, from how big the cauldron looked on small screens to the exact height ingredients fly at.
  • One redesign stuck with us: the cursed bone, redrawn until it looked like an honest-to-goodness dog bone.

Archived, not forgotten

The event ended in early November, and the games are now archived. If you visit an old link, you'll find a page explaining that the event is over. Seasonal events will be back. 🎃