GM Gazette · games · behind the scenes
How GmCat got an arcade
For most of its life, GmCat lived in pictures. In October 2026, it got legs. Well, it got arrow keys.
October 20: Morning Coffee
The first game was a small arcade prototype called Morning Rush. It was quickly renamed Morning Coffee, because what else would GmCat be doing in the morning? The same day, play.gmcat.io went live as the cat's new game hub.
A few details we're proud of:
- It runs in any browser with touch, keyboard, or mouse controls.
- It has no downloads, accounts, or tracking walls.
- Phones get an enlarged mode, so GmCat and everything falling around it is big enough to actually play with your thumb.
October 21: Coffee Run
One day later came Coffee Run, a side-scrolling dash across the city with a skyline drifting in the background. It also got the first public bug fix of the arcade era. A restart glitch was caught, fixed, and redeployed, and the skyline was smoothed so it no longer jumped when the background looped.
October 31: Skyline Rush
Then came the big one. Skyline Rush is a full platformer across city rooftops, with raccoons who fall off ledges and turn around when they bonk into chimneys.
It also taught us a rule we now follow for every level: a level isn't done until someone has actually played the whole route. Calculations aren't enough. One level needed 29 separate jumps and transitions tested in a real browser before it was truly playable from start to finish.
What's next
More games are in the works, along with seasonal events like the Halloween Arcade. Everything stays free to play at play.gmcat.io. 🎮